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Very little is interactive, and what is interactive is immediately relevant. This includes your path, the problem of the moment, and of course your tools to deal with the threat. This is not an impressive game from a visual fidelity or content volume standpoint, but where it does excel is its sound design.
During his time in Amberg and Selb, Gropius designed the TAC porcelain service, named after his Boston architectural studio. The VR Experience gives viewers a sense of the design’s development. The VR documentary is also a story of spiritual kinship between Gropius and the porcelain manufacturer Philip Rosenthal. Together, they wanted to build new factories that put people first, not design.
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Unfortunately, most solutions will be to find an item that grants access to a path and move to the next complication. Home Sweet Home is pretty linear and most doors, stairways, and windows will be inaccessible to Tim. You’ll always have a clear picture on what your surroundings are in any given level, but some of the puzzles are not very clear. "Home Sweet Home is a solid modern horror game which effectively utilizes Thai culture and mythology to create an unnerving, atmospheric, and surreal experience." Today - Cloudy with a high of 51 °F (10.6 °C) and a 55% chance of precipitation. Cloudy with a high of 51 °F (10.6 °C) and a 55% chance of precipitation.
It wasn't an ending at all frankly, the game just stopped when it was about to get it's ending. I had to complete the game without VR cuz of constant crashes and it felt so much better but still bad game. While Home Sweet Home doesn't bring anything new to the table for first person horror puzzlers, it does stand out with the inclusion of Thai horror folklore which is truly terrifying. It's let down with a couple of bugs but it's not a bad way to spend a few hours.
Home Sweet Home Review – PS VR
The game nonetheless does its best to keep players off balance, as the environments often shift and change around the player as you move through them. In a move that I recognized from Layers of Fear (another recent scare-fest), floorplans often rearrange themselves behind the player. The act of being engaged in the action prevents me from entering the trance-like state that allows for true frights. I have often enjoyed scary games because I enjoy horror fiction and imagery, but I haven’t often found games to be actually frightening.

It is this is dynamic that allows Home Sweet Home to turn the screws of suspense, taking players’ breath away with heart-stopping sequences and wicked jump-scares. When you are hiding in a locker, peering through the slots as some awful presence stalks about the room moaning for your blood, it is easy to forget that this is “just a game”. I found myself literally holding my breath, desperate to not be discovered by the awful chittering spirit that was searching for me. Each of Home Sweet Home’s malevolent spirits also has a distinct and disturbing audio cue designed to have players darting for the nearest locker, drain, or over-sized vase as soon as they hear them.
Home Sweet Home Review Summary
What sets Home Sweet Home apart from its contemporaries is its use of Thai mythology mixed with typical Asian horror tropes. The result is an experience which though not mechanically significant, is nevertheless memorable. • Diversity of Gameplay – Puzzles and investigations are integrated into the game for variety of gameplay. Home Sweet Home brings the rich and terrifying stories directly from Thai culture for this nightmarish ride...

Gameplay is super simple, and the game design is even simpler. Tim can run, crouch, use a flashlight, and pick things up in order to proceed. To find an escape, he’ll need to do all of these things, plus hide, in order to avoid dangers and solve puzzles or situations.
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SaturdayPrecipitation51%Fahrenheit High Temperature51°Celsius High Temperature11°Fahrenheit Low Temperature42°Celsius Low Temperature6°Night - Cloudy with a 51% chance of precipitation. Both modes still suffer from shoddy A.I., and it’s important enough to single out again. At times, it’s never clear on what and how far certain creatures can detect you. The space you have to approach them from behind fluctuates, and some won’t even be able to see you through objects with holes in them.
The realm of VR presents this devilish title in the best way, putting you right in the middle of the terror at hand." This is frankly an awful way to start the game, but players should push through this sequence. Once you persevere and figure out what you need to do to survive, that knowledge will carry you through most of the rest of the game. The opening sequence of Home Sweet Home is one of the most frightening in the game. I don’t want to spoil any story surprises, but I will say that Home Sweet Home throws Tim into the deep end of the pool without first teaching him how to swim.
And the first antagonist that player encounters in that frustrating opening is a classic horror villain for the ages, right up there with terrifying film villains like Sadaku from Ringu and Kayaku from Ju-On. This is a creation that is horrifying in its relentless pursuit of Tim, and its lamenting moans are utterly bone chilling. If barred from moving forward, it is sometimes a good idea to simply turn around, as a door that wasn’t present before may have mystically appeared. There are also a couple of nifty storytelling sequences that take place as Tim wanders his home repeatedly, and the rooms subtly change each time he enters them, denoting the passage of time and his mental deterioration.

In one night, after suffering from the sorrow for a long time, he woke up in an unknown place instead of his house. While trying to escape from this place, he was hunted by a rancorous female spirit. Some dark sinister secret is hidden inside this house, and it won’t be a place of happiness as it used to be any longer. "For the first time ever, I was so shaken by a horror game that I had to pause and set the controller down." Through the use of the insidious score, tension and suspense grip the player through the entire game, even in extended areas that contain no enemies.
The excellent horror elements are brought straight to you, and the ability to lean or duck made me check every dark corner. This caused my eyes to dart around at the slightest of sounds, to the point where I could only play half of my five hour playtime in the headset. If that doesn’t indicate a good horror experience, I don’t know what does. Home Sweet Home is not an action game, nor is it really a survival game. Besides the horror, Home Sweet Home is more of a stealth and puzzle game. It looks and feels fairly low-budget, so the whole experience, clocking in at roughly four or so hours, is boiled down to only the necessary parts.
Before you even realize what’s happening, the game expects you to spin around, run into another room, realize you can hide in lockers, then hide in said locker, all within seconds. If you don’t do it it right, you die immediately, then have to reload and watch the setup again. Maybe you’ll get it right away, but more than likely you won’t, and that sets the stage for a lot of the Home Sweet Home experience. It’s full of trial and error, mess up once and you’re reloading from the last checkpoint stealth or pseudo-action sequences. And being such a dark and murky game, sometimes you’ll just bumble into a reload situation because it’s hard to see what you’re even supposed to do. Home Sweet Home does an excellent job of creating a solid foundation for fear, yet overly relies on cheap jump scares to carry the horror.
Home Sweet Home is a first-person horror adventure game based on Thai myths and beliefs. The core gameplay focuses on storytelling and stealth to avoid perilous spirits hunting you. Moreover, few puzzles are added into the game, making gameplay more various. It feels very tacked on and undercooked, with the image often blurry to the point where I was squinting at things to see, then UI elements would pop up so close to my face it made my eyes hurt immediately.
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